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	<title>Killer GameCube Deals</title>
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	<link>http://killergamecubedeals.com</link>
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		<title>What&#8217;s the Most Saved Progress You&#8217;ve Lost in a Game?</title>
		<link>http://n4g.com/news/573835/whats-the-most-saved-progress-youve-lost-in-a-game</link>
		<comments>http://n4g.com/news/573835/whats-the-most-saved-progress-youve-lost-in-a-game#comments</comments>
		<pubDate>Sat, 31 Jul 2010 07:02:45 +0000</pubDate>
		<dc:creator>N4G: gamecube news feed</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">573835</guid>
		<description><![CDATA[Gamervision's Jonathan Cooper writes: "Last night, I looked over at my closed Nintendo DS and saw that the lights were off. It was strange, I thought, because they had been on for about a week, and I didn't remember turning off the game. Confused, I picked up the DS, turned it on, and watched as the screen flickered, the red light flashed, and the device turned off. After letting it charge for a few minutes and turning on Dragon Quest IX, which I had put nearly 30 hours in to, I saw something that literally made me feel light headed: the time counter was back at 23 hours. I had lost nearly eight hours of play because I had, for no reason, just let my DS sit there instead of making sure I had saved. I started thinking back, and realized that this wasn't the first time something like that had happened to be, but it was the first time I felt guilty about it."]]></description>
			<content:encoded><![CDATA[Gamervision's Jonathan Cooper writes: "Last night, I looked over at my closed Nintendo DS and saw that the lights were off. It was strange, I thought, because they had been on for about a week, and I didn't remember turning off the game. Confused, I picked up the DS, turned it on, and watched as the screen flickered, the red light flashed, and the device turned off. After letting it charge for a few minutes and turning on Dragon Quest IX, which I had put nearly 30 hours in to, I saw something that literally made me feel light headed: the time counter was back at 23 hours. I had lost nearly eight hours of play because I had, for no reason, just let my DS sit there instead of making sure I had saved. I started thinking back, and realized that this wasn't the first time something like that had happened to be, but it was the first time I felt guilty about it."]]></content:encoded>
			<wfw:commentRss>http://n4g.com/news/573835/whats-the-most-saved-progress-youve-lost-in-a-game/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Preserving games comes with legal, technical problems</title>
		<link>http://www.topix.com/videogame/gamecube/2010/07/preserving-games-comes-with-legal-technical-problems?fromrss=1</link>
		<comments>http://www.topix.com/videogame/gamecube/2010/07/preserving-games-comes-with-legal-technical-problems?fromrss=1#comments</comments>
		<pubDate>Fri, 30 Jul 2010 17:43:46 +0000</pubDate>
		<dc:creator>Nintendo Gamecube News</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">100730EHHA2D</guid>
		<description><![CDATA[<p>When it comes to preservation, video games are problematic. Hardware becomes outdated and the media that houses game code becomes obsolete, not to mention the legal issues with emulation.</p>]]></description>
			<content:encoded><![CDATA[<p>When it comes to preservation, video games are problematic. Hardware becomes outdated and the media that houses game code becomes obsolete, not to mention the legal issues with emulation.</p>]]></content:encoded>
			<wfw:commentRss>http://www.topix.com/videogame/gamecube/2010/07/preserving-games-comes-with-legal-technical-problems?fromrss=1/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Sin &amp; Punishment: Star Successor review &#8211; Santa Rosa Press Democrat (blog)</title>
		<link>http://news.google.com/news/url?sa=t&fd=R&usg=AFQjCNEYmZKukxpucdoK-R7TyG5r1gAY4g&url=http://gamewit.blogs.pressdemocrat.com/12089/sin-punishment-star-successor-review/</link>
		<comments>http://news.google.com/news/url?sa=t&fd=R&usg=AFQjCNEYmZKukxpucdoK-R7TyG5r1gAY4g&url=http://gamewit.blogs.pressdemocrat.com/12089/sin-punishment-star-successor-review/#comments</comments>
		<pubDate>Fri, 30 Jul 2010 15:40:26 +0000</pubDate>
		<dc:creator>gamecube - Google News</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">tag:news.google.com,2005:cluster=http://gamewit.blogs.pressdemocrat.com/12089/sin-punishment-star-successor-review/</guid>
		<description><![CDATA[<table border="0" cellpadding="2" cellspacing="7" style="vertical-align:top"><tr><td width="80" align="center" valign="top"><font><a href="http://news.google.com/news/url?sa=t&#38;fd=R&#38;usg=AFQjCNEYmZKukxpucdoK-R7TyG5r1gAY4g&#38;url=http://gamewit.blogs.pressdemocrat.com/12089/sin-punishment-star-successor-review/"><img src="http://nt2.ggpht.com/news/tbn/rlzl_1aRU61OHM/6.jpg" alt="" border="1" width="80" height="80" /><br /><font size="-2">Santa Rosa Press Democrat (blog)</font></a></font></td><td valign="top" class="j"><font><br /><div style="padding-top:0.8em"><img alt="" height="1" width="1" /></div><div class="lh"><a href="http://news.google.com/news/url?sa=t&#38;fd=R&#38;usg=AFQjCNEYmZKukxpucdoK-R7TyG5r1gAY4g&#38;url=http://gamewit.blogs.pressdemocrat.com/12089/sin-punishment-star-successor-review/"><b>Sin &#38; Punishment: Star Successor review</b></a><br /><font size="-1"><b><font color="#6f6f6f">Santa Rosa Press Democrat (blog)</font></b></font><br /><font size="-1">The game also supports <b>GameCube</b> and classic controllers. Boasting in-game movies, voice-acted dialogue and a campaign in the five-hour range, the Wii&#39;s “Sin <b>...</b></font><br /><font size="-1"><a href="http://news.google.com/news/url?sa=t&#38;fd=R&#38;usg=AFQjCNEiTXMKLViggt-6_mCmj4n3SbXh-Q&#38;url=http://www.pressdemocrat.com/article/20100730/ENTERTAINMENT/100729407/1320">Japanese shoot-em-ups: Short, simple and a lot of fun</a><font size="-1" color="#6f6f6f">Santa Rosa Press Democrat</font></font><br /><font size="-1"></font><br /><font size="-1"><a class="p" href="http://news.google.com/news/more?ned=us&#38;ncl=dG2FNT5MAeDO9nMRujdB4-jk_iHNM"><b>all 2 news articles&#160;&#187;</b></a></font></div></font></td></tr></table>]]></description>
			<content:encoded><![CDATA[<table border="0" cellpadding="2" cellspacing="7" ><tr><td width="80" align="center" valign="top"><font ><a href="http://news.google.com/news/url?sa=t&amp;fd=R&amp;usg=AFQjCNEYmZKukxpucdoK-R7TyG5r1gAY4g&amp;url=http://gamewit.blogs.pressdemocrat.com/12089/sin-punishment-star-successor-review/"><img src="http://nt2.ggpht.com/news/tbn/rlzl_1aRU61OHM/6.jpg" alt="" border="1" width="80" height="80" /><br /><font size="-2">Santa Rosa Press Democrat (blog)</font></a></font></td><td valign="top" class="j"><font ><br /><div ><img alt="" height="1" width="1" /></div><div class="lh"><a href="http://news.google.com/news/url?sa=t&amp;fd=R&amp;usg=AFQjCNEYmZKukxpucdoK-R7TyG5r1gAY4g&amp;url=http://gamewit.blogs.pressdemocrat.com/12089/sin-punishment-star-successor-review/"><b>Sin &amp; Punishment: Star Successor review</b></a><br /><font size="-1"><b><font color="#6f6f6f">Santa Rosa Press Democrat (blog)</font></b></font><br /><font size="-1">The game also supports <b>GameCube</b> and classic controllers. Boasting in-game movies, voice-acted dialogue and a campaign in the five-hour range, the Wii&#39;s “Sin <b>...</b></font><br /><font size="-1"><a href="http://news.google.com/news/url?sa=t&amp;fd=R&amp;usg=AFQjCNEiTXMKLViggt-6_mCmj4n3SbXh-Q&amp;url=http://www.pressdemocrat.com/article/20100730/ENTERTAINMENT/100729407/1320">Japanese shoot-em-ups: Short, simple and a lot of fun</a><font size="-1" color="#6f6f6f"><nobr>Santa Rosa Press Democrat</nobr></font></font><br /><font size="-1" class="p"></font><br /><font class="p" size="-1"><a class="p" href="http://news.google.com/news/more?ned=us&amp;ncl=dG2FNT5MAeDO9nMRujdB4-jk_iHNM"><nobr><b>all 2 news articles&nbsp;&raquo;</b></nobr></a></font></div></font></td></tr></table>]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Preserving games comes with legal, technical problems &#8211; Ars Technica</title>
		<link>http://news.google.com/news/url?sa=t&fd=R&usg=AFQjCNF7jD0FjvdgMKP-WakfyoZsk7_4Ag&url=http://arstechnica.com/gaming/news/2010/07/preserving-games-comes-with-legal-technical-problems.ars</link>
		<comments>http://news.google.com/news/url?sa=t&fd=R&usg=AFQjCNF7jD0FjvdgMKP-WakfyoZsk7_4Ag&url=http://arstechnica.com/gaming/news/2010/07/preserving-games-comes-with-legal-technical-problems.ars#comments</comments>
		<pubDate>Fri, 30 Jul 2010 15:27:58 +0000</pubDate>
		<dc:creator>gamecube - Google News</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">tag:news.google.com,2005:cluster=http://arstechnica.com/gaming/news/2010/07/preserving-games-comes-with-legal-technical-problems.ars</guid>
		<description><![CDATA[<table border="0" cellpadding="2" cellspacing="7" style="vertical-align:top"><tr><td width="80" align="center" valign="top"><font><a href="http://news.google.com/news/url?sa=t&#38;fd=R&#38;usg=AFQjCNF7jD0FjvdgMKP-WakfyoZsk7_4Ag&#38;url=http://arstechnica.com/gaming/news/2010/07/preserving-games-comes-with-legal-technical-problems.ars"><img src="http://nt1.ggpht.com/news/tbn/-SGVyg3GGhV7uM/6.jpg" alt="" border="1" width="80" height="80" /><br /><font size="-2">Ars Technica</font></a></font></td><td valign="top" class="j"><font><br /><div style="padding-top:0.8em"><img alt="" height="1" width="1" /></div><div class="lh"><a href="http://news.google.com/news/url?sa=t&#38;fd=R&#38;usg=AFQjCNF7jD0FjvdgMKP-WakfyoZsk7_4Ag&#38;url=http://arstechnica.com/gaming/news/2010/07/preserving-games-comes-with-legal-technical-problems.ars"><b>Preserving games comes with legal, technical problems</b></a><br /><font size="-1"><b><font color="#6f6f6f">Ars Technica</font></b></font><br /><font size="-1">This process is a great way of letting players enjoy old games, but it&#39;s not designed with preservation in mind: just because I can play <b>GameCube</b> games on <b>...</b></font><br /><font size="-1"></font><br /><font size="-1"><a class="p" href="http://news.google.com/news/more?ned=us&#38;ncl=dFTQndE2ilkHpIM"><b></b></a></font></div></font></td></tr></table>]]></description>
			<content:encoded><![CDATA[<table border="0" cellpadding="2" cellspacing="7" ><tr><td width="80" align="center" valign="top"><font ><a href="http://news.google.com/news/url?sa=t&amp;fd=R&amp;usg=AFQjCNF7jD0FjvdgMKP-WakfyoZsk7_4Ag&amp;url=http://arstechnica.com/gaming/news/2010/07/preserving-games-comes-with-legal-technical-problems.ars"><img src="http://nt1.ggpht.com/news/tbn/-SGVyg3GGhV7uM/6.jpg" alt="" border="1" width="80" height="80" /><br /><font size="-2">Ars Technica</font></a></font></td><td valign="top" class="j"><font ><br /><div ><img alt="" height="1" width="1" /></div><div class="lh"><a href="http://news.google.com/news/url?sa=t&amp;fd=R&amp;usg=AFQjCNF7jD0FjvdgMKP-WakfyoZsk7_4Ag&amp;url=http://arstechnica.com/gaming/news/2010/07/preserving-games-comes-with-legal-technical-problems.ars"><b>Preserving games comes with legal, technical problems</b></a><br /><font size="-1"><b><font color="#6f6f6f">Ars Technica</font></b></font><br /><font size="-1">This process is a great way of letting players enjoy old games, but it&#39;s not designed with preservation in mind: just because I can play <b>GameCube</b> games on <b>...</b></font><br /><font size="-1" class="p"></font><br /><font class="p" size="-1"><a class="p" href="http://news.google.com/news/more?ned=us&amp;ncl=dFTQndE2ilkHpIM"><nobr><b></b></nobr></a></font></div></font></td></tr></table>]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Paranerds.com: Podcast  # 21</title>
		<link>http://n4g.com/news/572693/paranerds-com-podcast-21</link>
		<comments>http://n4g.com/news/572693/paranerds-com-podcast-21#comments</comments>
		<pubDate>Fri, 30 Jul 2010 07:00:54 +0000</pubDate>
		<dc:creator>N4G: gamecube news feed</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">572693</guid>
		<description><![CDATA[This week Paranerds.com are joined by Casual James as they speak about What happened to Sonic the Hedgehog. Along with a Top Ten on top ten what were they thinking (Console Edition). They also touch upon waiting in line to buy Starcraft 2.]]></description>
			<content:encoded><![CDATA[This week Paranerds.com are joined by Casual James as they speak about What happened to Sonic the Hedgehog. Along with a Top Ten on top ten what were they thinking (Console Edition). They also touch upon waiting in line to buy Starcraft 2.]]></content:encoded>
			<wfw:commentRss>http://n4g.com/news/572693/paranerds-com-podcast-21/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Top 5 Reason Why Disc Based Media Will NOT be Phased Out</title>
		<link>http://n4g.com/news/573489/top-5-reason-why-disc-based-media-will-not-be-phased-out</link>
		<comments>http://n4g.com/news/573489/top-5-reason-why-disc-based-media-will-not-be-phased-out#comments</comments>
		<pubDate>Fri, 30 Jul 2010 07:00:54 +0000</pubDate>
		<dc:creator>N4G: gamecube news feed</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">573489</guid>
		<description><![CDATA[Ironstar Editor Alex Page writes: With all the gossip around games going completely digital next generation, let me be the first to break it to you that it wont happen. Video games are not just a gimmick to waste time anymore, but have evolved into a fully blown art form, which we all proudly like to display around our homes.]]></description>
			<content:encoded><![CDATA[Ironstar Editor Alex Page writes: With all the gossip around games going completely digital next generation, let me be the first to break it to you that it wont happen. Video games are not just a gimmick to waste time anymore, but have evolved into a fully blown art form, which we all proudly like to display around our homes.]]></content:encoded>
			<wfw:commentRss>http://n4g.com/news/573489/top-5-reason-why-disc-based-media-will-not-be-phased-out/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Interview with Adam Sessler &#8211; Sony Insider</title>
		<link>http://news.google.com/news/url?sa=t&fd=R&usg=AFQjCNGggXuIY8b8iWAamO9nIWlK8QKl4Q&url=http://www.sonyinsider.com/2010/07/29/interview-with-adam-sessler/</link>
		<comments>http://news.google.com/news/url?sa=t&fd=R&usg=AFQjCNGggXuIY8b8iWAamO9nIWlK8QKl4Q&url=http://www.sonyinsider.com/2010/07/29/interview-with-adam-sessler/#comments</comments>
		<pubDate>Fri, 30 Jul 2010 01:08:30 +0000</pubDate>
		<dc:creator>gamecube - Google News</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">tag:news.google.com,2005:cluster=http://www.sonyinsider.com/2010/07/29/interview-with-adam-sessler/</guid>
		<description><![CDATA[<table border="0" cellpadding="2" cellspacing="7" style="vertical-align:top"><tr><td width="80" align="center" valign="top"><font></font></td><td valign="top" class="j"><font><br /><div style="padding-top:0.8em"><img alt="" height="1" width="1" /></div><div class="lh"><a href="http://news.google.com/news/url?sa=t&#38;fd=R&#38;usg=AFQjCNGggXuIY8b8iWAamO9nIWlK8QKl4Q&#38;url=http://www.sonyinsider.com/2010/07/29/interview-with-adam-sessler/"><b>Interview with Adam Sessler</b></a><br /><font size="-1"><b><font color="#6f6f6f">Sony Insider</font></b></font><br /><font size="-1">Really, if you look at the PS2, one of the best advantages the PS2 had was it had a year on both the <b>GameCube</b> and the original XBOX. <b>...</b></font><br /><font size="-1"></font><br /><font size="-1"><a class="p" href="http://news.google.com/news/more?ned=us&#38;ncl=dBT_d8GgrkT8hWM"><b>and more&#160;&#187;</b></a></font></div></font></td></tr></table>]]></description>
			<content:encoded><![CDATA[<table border="0" cellpadding="2" cellspacing="7" ><tr><td width="80" align="center" valign="top"><font ></font></td><td valign="top" class="j"><font ><br /><div ><img alt="" height="1" width="1" /></div><div class="lh"><a href="http://news.google.com/news/url?sa=t&amp;fd=R&amp;usg=AFQjCNGggXuIY8b8iWAamO9nIWlK8QKl4Q&amp;url=http://www.sonyinsider.com/2010/07/29/interview-with-adam-sessler/"><b>Interview with Adam Sessler</b></a><br /><font size="-1"><b><font color="#6f6f6f">Sony Insider</font></b></font><br /><font size="-1">Really, if you look at the PS2, one of the best advantages the PS2 had was it had a year on both the <b>GameCube</b> and the original XBOX. <b>...</b></font><br /><font size="-1" class="p"></font><br /><font class="p" size="-1"><a class="p" href="http://news.google.com/news/more?ned=us&amp;ncl=dBT_d8GgrkT8hWM"><nobr><b>and more&nbsp;&raquo;</b></nobr></a></font></div></font></td></tr></table>]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Interview with Adam Sessler &#8211; Sony Insider</title>
		<link>http://news.google.com/news/url?sa=t&fd=R&usg=AFQjCNGggXuIY8b8iWAamO9nIWlK8QKl4Q&url=http://www.sonyinsider.com/2010/07/29/interview-with-adam-sessler/</link>
		<comments>http://news.google.com/news/url?sa=t&fd=R&usg=AFQjCNGggXuIY8b8iWAamO9nIWlK8QKl4Q&url=http://www.sonyinsider.com/2010/07/29/interview-with-adam-sessler/#comments</comments>
		<pubDate>Fri, 30 Jul 2010 01:08:30 +0000</pubDate>
		<dc:creator>gamecube - Google News</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">tag:news.google.com,2005:cluster=http://www.sonyinsider.com/2010/07/29/interview-with-adam-sessler/</guid>
		<description><![CDATA[<table border="0" cellpadding="2" cellspacing="7" style="vertical-align:top"><tr><td width="80" align="center" valign="top"><font></font></td><td valign="top" class="j"><font><br /><div style="padding-top:0.8em"><img alt="" height="1" width="1" /></div><div class="lh"><a href="http://news.google.com/news/url?sa=t&#38;fd=R&#38;usg=AFQjCNGggXuIY8b8iWAamO9nIWlK8QKl4Q&#38;url=http://www.sonyinsider.com/2010/07/29/interview-with-adam-sessler/"><b>Interview with Adam Sessler</b></a><br /><font size="-1"><b><font color="#6f6f6f">Sony Insider</font></b></font><br /><font size="-1">Really, if you look at the PS2, one of the best advantages the PS2 had was it had a year on both the <b>GameCube</b> and the original XBOX. <b>...</b></font><br /><font size="-1"></font><br /><font size="-1"><a class="p" href="http://news.google.com/news/more?ned=us&#38;ncl=dBT_d8GgrkT8hWM"><b>and more&#160;&#187;</b></a></font></div></font></td></tr></table>]]></description>
			<content:encoded><![CDATA[<table border="0" cellpadding="2" cellspacing="7" ><tr><td width="80" align="center" valign="top"><font ></font></td><td valign="top" class="j"><font ><br /><div ><img alt="" height="1" width="1" /></div><div class="lh"><a href="http://news.google.com/news/url?sa=t&amp;fd=R&amp;usg=AFQjCNGggXuIY8b8iWAamO9nIWlK8QKl4Q&amp;url=http://www.sonyinsider.com/2010/07/29/interview-with-adam-sessler/"><b>Interview with Adam Sessler</b></a><br /><font size="-1"><b><font color="#6f6f6f">Sony Insider</font></b></font><br /><font size="-1">Really, if you look at the PS2, one of the best advantages the PS2 had was it had a year on both the <b>GameCube</b> and the original XBOX. <b>...</b></font><br /><font size="-1" class="p"></font><br /><font class="p" size="-1"><a class="p" href="http://news.google.com/news/more?ned=us&amp;ncl=dBT_d8GgrkT8hWM"><nobr><b>and more&nbsp;&raquo;</b></nobr></a></font></div></font></td></tr></table>]]></content:encoded>
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		<title>The Legend of Zelda: The Minish Cap &#8211; IGN</title>
		<link>http://news.google.com/news/url?sa=t&fd=R&usg=AFQjCNE2rcTkluQ2zfONWgp0hwDrV6A53Q&url=http://rr.gameboy.ign.com/rrview/pocket/the_legend_of_zelda_the_minish_cap/499614/126408/</link>
		<comments>http://news.google.com/news/url?sa=t&fd=R&usg=AFQjCNE2rcTkluQ2zfONWgp0hwDrV6A53Q&url=http://rr.gameboy.ign.com/rrview/pocket/the_legend_of_zelda_the_minish_cap/499614/126408/#comments</comments>
		<pubDate>Thu, 29 Jul 2010 15:34:24 +0000</pubDate>
		<dc:creator>gamecube - Google News</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">tag:news.google.com,2005:cluster=http://rr.gameboy.ign.com/rrview/pocket/the_legend_of_zelda_the_minish_cap/499614/126408/</guid>
		<description><![CDATA[<table border="0" cellpadding="2" cellspacing="7" style="vertical-align:top"><tr><td width="80" align="center" valign="top"><font></font></td><td valign="top" class="j"><font><br /><div style="padding-top:0.8em"><img alt="" height="1" width="1" /></div><div class="lh"><a href="http://news.google.com/news/url?sa=t&#38;fd=R&#38;usg=AFQjCNE2rcTkluQ2zfONWgp0hwDrV6A53Q&#38;url=http://rr.gameboy.ign.com/rrview/pocket/the_legend_of_zelda_the_minish_cap/499614/126408/"><b>The Legend of Zelda: The Minish Cap</b></a><br /><font size="-1"><b><font color="#6f6f6f">IGN</font></b></font><br /><font size="-1">The four sword is a nice addition a without always having to have the four Links like you did in Four Swords on the <b>GameCube</b> which was always an excellent <b>...</b></font><br /><font size="-1"></font><br /><font size="-1"><a class="p" href="http://news.google.com/news/more?ned=us&#38;ncl=dIYhbos3KMdWGtM"><b></b></a></font></div></font></td></tr></table>]]></description>
			<content:encoded><![CDATA[<table border="0" cellpadding="2" cellspacing="7" ><tr><td width="80" align="center" valign="top"><font ></font></td><td valign="top" class="j"><font ><br /><div ><img alt="" height="1" width="1" /></div><div class="lh"><a href="http://news.google.com/news/url?sa=t&amp;fd=R&amp;usg=AFQjCNE2rcTkluQ2zfONWgp0hwDrV6A53Q&amp;url=http://rr.gameboy.ign.com/rrview/pocket/the_legend_of_zelda_the_minish_cap/499614/126408/"><b>The Legend of Zelda: The Minish Cap</b></a><br /><font size="-1"><b><font color="#6f6f6f">IGN</font></b></font><br /><font size="-1">The four sword is a nice addition a without always having to have the four Links like you did in Four Swords on the <b>GameCube</b> which was always an excellent <b>...</b></font><br /><font size="-1" class="p"></font><br /><font class="p" size="-1"><a class="p" href="http://news.google.com/news/more?ned=us&amp;ncl=dIYhbos3KMdWGtM"><nobr><b></b></nobr></a></font></div></font></td></tr></table>]]></content:encoded>
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		<title>Aerox on iPhone now available &#8211; Know Your Mobile</title>
		<link>http://news.google.com/news/url?sa=t&fd=R&usg=AFQjCNEDVQ2CmvLOWV45EGvPQkJA_CsjNA&url=http://www.knowyourmobile.com/mobile-games/mobilegamesnews/550446/aerox_on_iphone_now_available.html</link>
		<comments>http://news.google.com/news/url?sa=t&fd=R&usg=AFQjCNEDVQ2CmvLOWV45EGvPQkJA_CsjNA&url=http://www.knowyourmobile.com/mobile-games/mobilegamesnews/550446/aerox_on_iphone_now_available.html#comments</comments>
		<pubDate>Thu, 29 Jul 2010 13:43:52 +0000</pubDate>
		<dc:creator>gamecube - Google News</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">tag:news.google.com,2005:cluster=http://www.knowyourmobile.com/mobile-games/mobilegamesnews/550446/aerox_on_iphone_now_available.html</guid>
		<description><![CDATA[<table border="0" cellpadding="2" cellspacing="7" style="vertical-align:top"><tr><td width="80" align="center" valign="top"><font></font></td><td valign="top" class="j"><font><br /><div style="padding-top:0.8em"><img alt="" height="1" width="1" /></div><div class="lh"><a href="http://news.google.com/news/url?sa=t&#38;fd=R&#38;usg=AFQjCNEDVQ2CmvLOWV45EGvPQkJA_CsjNA&#38;url=http://www.knowyourmobile.com/mobile-games/mobilegamesnews/550446/aerox_on_iphone_now_available.html"><b>Aerox on iPhone now available</b></a><br /><font size="-1"><b><font color="#6f6f6f">Know Your Mobile</font></b></font><br /><font size="-1">In a similar style to the original Super Monkey Ball on <b>Gamecube</b>, players direct a ball around environments choc-a-bloc with gaps, thin paths, <b>...</b></font><br /><font size="-1"></font><br /><font size="-1"><a class="p" href="http://news.google.com/news/more?ned=us&#38;ncl=d_BGjo0Ar20DEWM"><b></b></a></font></div></font></td></tr></table>]]></description>
			<content:encoded><![CDATA[<table border="0" cellpadding="2" cellspacing="7" ><tr><td width="80" align="center" valign="top"><font ></font></td><td valign="top" class="j"><font ><br /><div ><img alt="" height="1" width="1" /></div><div class="lh"><a href="http://news.google.com/news/url?sa=t&amp;fd=R&amp;usg=AFQjCNEDVQ2CmvLOWV45EGvPQkJA_CsjNA&amp;url=http://www.knowyourmobile.com/mobile-games/mobilegamesnews/550446/aerox_on_iphone_now_available.html"><b>Aerox on iPhone now available</b></a><br /><font size="-1"><b><font color="#6f6f6f">Know Your Mobile</font></b></font><br /><font size="-1">In a similar style to the original Super Monkey Ball on <b>Gamecube</b>, players direct a ball around environments choc-a-bloc with gaps, thin paths, <b>...</b></font><br /><font size="-1" class="p"></font><br /><font class="p" size="-1"><a class="p" href="http://news.google.com/news/more?ned=us&amp;ncl=d_BGjo0Ar20DEWM"><nobr><b></b></nobr></a></font></div></font></td></tr></table>]]></content:encoded>
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